Showing posts with label marvel. Show all posts
Showing posts with label marvel. Show all posts

Saturday, March 17, 2007

Win a Spider-Man Origins Starter Set

If you are one of the large number of Attacktix fans who have yet to find the Origins Starter Set then this contest is for you.

All you need to do is draw a picture of Spider-Man and post it in the Forum! If you are already a member, click here!

If you are not yet a member you can register now. It's free and easy.

Click the Forum button at the top of the page and enter to win!

Tuesday, December 19, 2006

Marvel Attacktix Starters Showing Up at Walmarts and Toys R Us

The Attacktix Website has informed the public that the Walmart Exclusive Spider-Man Origins Set is now in stores.



Marvel Starters and Ghost Rider Starter Sets have also been spotted at Toys R Us. For a complete listing of sightings, or to add your own sighting, check out the forum.

Thursday, December 07, 2006

Marvel Attacktix Spoilers: Wolverine

Marvel Attacktix: Wolverine #M1-9

Marvel Attacktix: Wolverine

ATTACKTIX CLASS: Warrior
MARVEL CLASS: X-Men
POINT VALUE: 20
BASE SPEED: 12
DEFENSE: Medium Base
SPECIAL POWER: Recover (X-Men)
SPECIAL POWER RATIO:
ATTACK TYPE: Prodder (Claws)
RARITY: Booster - Super-Rare
EFFECT: Rage (X-Men)

"Rage" - If you have another X-Men in play, once per turn after defeating a Leader this figure may move six Tix and make additional attack.

Joe's Notes:
Wolverine is the only Prodder in the new Marvel Series. We have seen Tusken Raiders and Skyblast with a Prod Attack and they usually have the same stats as a Striker, but without the possibility of a multi-kill. This figure corrects that by giving you the chance to make an extra kill if you defeat a Leader. Wolverine and his Feral Rage can charge ahead 6 Tix and kill again.

Be sure to check out Web of Webhead for more Marvel Attacktix Spoilers, including Captain America.

Marvel Release Party at USF

This past weekend, we hosted a Marvel Attacktix Release Party at USF in Tampa, Florida, unfortunately the figures have only been spotted in Iowa and Missouri. We had a small turn out after advertising locally at the Tampa Comic Con and the Demolition Comic retail chain.

The feedback was excellent, and once Marvel Attacktix are in stores they will definitely catch the eye of anyone in the toy aisle. Joe Allard, from Design Devil did wonderful work on the booster cover art, and we should have an interview with him on this site very soon.

The event location was also a great one, we have three projectors going at once. On the main screen we showed the Ultimate Avengers 1 and 2, and on the two side screens we ran the Attacktix Demo DVD, so that we could explain the rules to newer players. We gave out a few prizes, and once Marvel Attacktix are in the stores, we will run the event again in order to give out some long awaited Marvel Attacktix awards!

Setting up the tables and projectors! Ultimate Avengers makes an excellent background for Marvel Attacktix.



We sorted out the teams, and even had some Star Wars and Transformers teams to choose from. Mystique made it a habit of stealing the 40 Point Optimus Prime whenever she died.



Some of us stayed around at the end for a large three-way battle.



Thanks to everyone who showed up, and I hope to see you again next time!

Wednesday, December 06, 2006

Marvel Attacktix Civil War Scenario

MARVEL ATTACKTIX : CIVIL WAR
A MARVEL ATTACKTIX SCENARIO FOR 2 PLAYERS



In the Marvel Universe a Civil War is being waged, and heroes are forced to take sides. As the heroes clash, villains are drafted to the cause, and the lines between "good guys" and "bad guys" have never been grayer...

In this scenario, players control one of the two factions in the Marvel Civil War, those under the command of SHIELD, or those loyal to the Secret Avengers.

Choosing Sides: Players can decide randomly which side they will take, or take turns playing each side. The special rules for each side are found below.

Draft: (optional) Players open two boosters and put those four figures in a draft pile. The first player would pick a figure, then the second player would pick two figures, leaving the fourth figure to the player who picked first. Reverse the pick order each round of drafting. Starters can be drafted in the same manner as the four figures from two boosters.

Setup: If played as a Draft, players should agree on a squad limit that will allow both players to field similar sized squads. Otherwise, players should use 200-point squads with 100-point back-ups. As always, multiples of the same characters are permitted. (You never know who might have been cloned, or who might be impersonating whom!)

Special Rules: The normal rules of play are in effect, except where noted below.

First Blood...the Fall of Goliath - Players may use 3 attack actions per turn until there is at least one figure in either defeated area.

New Thunderbolts - The Sinister Syndicate and Avengers Classes are interchangeable. (For example, Rally – Sinister Syndicate could be used to Rally an Avenger instead.)

Negative Zone Prison - The Secret Avengers player cannot Rally unless they also have a Leader figure in play.

Choice of Registration - The SHIELD player cannot Recruit unless they also have a Leader figure in play.

Soul of the Spider - At the beginning of each players turn, they may choose any of their figures in play and place them in the Defeated Area, then choose a character named Spider-Man from any Defeated Area and put him into play in their starting area.

Tuesday, December 05, 2006

Marvel Attacktix Spoilers: Ghost Rider

Marvel Attacktix: Ghost Rider #GR-1

Marvel Attacktix Wallow

ATTACKTIX CLASS: Mega
POINT VALUE: 60
BASE SPEED: 10
DEFENSE: Mega Base
SPECIAL POWER: Recruit (Ghost Rider)
SPECIAL POWER RATIO:
ATTACK TYPE: Shooter/Striker (Large Missile/Chains)
RARITY: Mega - Rare

Brett's Notes:
Here we have a kind of unique Mega, it's fast, has both types of attacks, Launcher and Striker, and has a rather cool and unique sculpt. The power for this mean machine is rather straight forward...Recruit - Ghost Rider. The idea is, even if you trash his bike, you might still have to face the rider himself.

Joe's Notes:
Another customized missile: fireball! This Mega is going to be very popular, and with two attacks, a Striker and a Launcher, Ghost Rider may see a lot of action. The chains are coiled in his right hand and ready to strike, while the gun has a nice height advantage over his opponents! With a speed of 10 AND a shooting Fireball Ghost rider will be a serious threat. Similar to the Boga, his targets are in the center of his rear wheel, meaning you will have to get close to take this guy down!

Be sure to check out Web of Webhead and Master Attacktix for more Marvel Attacktix Spoilers, including The Thing.

Monday, December 04, 2006

Marvel Attacktix Spoilers: Wallow

Marvel Attacktix: Wallow #GR-1

Marvel Attacktix Wallow

ATTACKTIX CLASS: Specialist
MARVEL CLASS: Hidden
POINT VALUE: 20
BASE SPEED: 4
DEFENSE: Medium Base
SPECIAL POWER: Attacktback (Hidden)
SPECIAL POWER RATIO:
ATTACK TYPE: Shooter (Large Missile)
RARITY: Starter - Rare

Brett's Notes:
Wallow rounds out the Hidden faction in the Ghost Rider sub-set. Nearly identical play wise to Abigor, Wallow brings redundancy to the Hidden faction. As a second trooper in the faction, there is plenty of room to add Hidden characters to a Trooper based squad. His unique water blast projectile is also a great asset, carrying the weight of a medium missile with the smaller tip of a small missile.

Joe's Notes:
Wallow is another Trooper for the Hidden. The basic theme through the hidden would be the elements, of which Wallow represents water. I know very little about this character, and far less about his role in the movie. However, it would be no surprise that Blackheart would be surrounded by Troopers, as he would not consider any ally his equal. Wallow's bullet is most interesting, as it is molded like a water stream... I will be excited to see how the bullet fares in battle!

Be sure to check out Web of Webhead and Master Attacktix for more Marvel Attacktix Spoilers, including The Thing.

Thursday, November 30, 2006

Marvel Attacktix Spoilers: Doctor Octopus

Marvel Attacktix: Doctor Octopus #M1-15

Marvel Attacktix Doctor Octopus

ATTACKTIX CLASS: Leader
MARVEL CLASS: Sinister Syndicate
POINT VALUE: 30
BASE SPEED: 10
DEFENSE: Medium Base
SPECIAL POWER: Stun (Spider-Man & Marvel Knights)
SPECIAL POWER RATIO:
ATTACK TYPE: Striker (Tentacle)
RARITY: Booster - Super-Rare

Brett's Notes:
The leadership of the Sinister Synidcate is always up in the air, sometimes it's Green Goblin and sometimes it's Doc Ock. Aside from his role as a Leader, Doc Ock also bring an impressive Striker attack to the table, his curved tentacle making for a perfect striking surface. Speaking of his tentacles, we've seen both in the movies and in the comics the way in which they almost have a life of their own...to try and capture this, Doc Ock has Stun...even when he's knocked out, his robotic limbs can continue to flail away and fend off the heroes. Being able to target both Spider-Man and Marvel Knights figures helps expand the range of this power.

Joe's Notes:
Doctor Octopus and Green Goblin have found their way into the first series of Marvel Attacktix and they deserve it. Not only are the long-time foes of Spider-Man, but they are very powerful and out for blood. Doc Ock's figure falls right in line with the comic, stunning Spidey and his usual group of allies should he fall in battle. Doc Ock often uses his tentacles to move around in battle, making his speed is a bit slower, but a sturdy method to hold his ground. With a speed of 10, and a medium base, Doc Ock will certainly square off against many costumed vigilantes.

Be sure to check out Web of Webhead and Master Attacktix for more Marvel Attacktix Spoilers, including The Thing.

Marvel Attacktix Spoilers: Gambit

Marvel Attacktix: Gambit #M1-17

Marvel Attacktix Gambit

ATTACKTIX CLASS: Specialist
MARVEL CLASS: X-Men
POINT VALUE: 30
BASE SPEED: 4
DEFENSE: Medium Base
SPECIAL POWER: Rescue (X-Men)
SPECIAL POWER RATIO:
ATTACK TYPE: Shooter (Charged Card Blast)
RARITY: Booster - Super-Rare

Brett's Notes:
Raised a master thief, kindred spirit to Storm, on again off again with Rogue. Even though Gambit still seems like one of the "new" X-Men, he's been around for a while now. He definitely has the "bad boy" motif going on...Specialist seems to be a good class for him...making him similar to the Bounty Hunters in the Star Wars Universe. Rescue in his case represents his ability to get out of sticky situations and end up on top. As a launcher with a 52 pick-up attack, Rescue works well to take him out of harms way, but still allow him to attack from range.

Joe's Notes:
Gambit is represented well in his first Attacktix incarnation (will we see a Striker version?). His card tossing is captured in the standard Force Blast projectile, with small cards embedded inside. As long as he is played with other X-Men, his power is strong, which could be said for his role in the comics. The figure is designed in a leaping pose, which gives him tiny legs, but other than that he is well detailed holding his staff. His Blast is very powerful, and at only 30 points he should see a lot of playing time on any X-Men team.

Be sure to check out Web of Webhead and Master Attacktix for more Marvel Attacktix Spoilers, including The Thing.

Monday, November 27, 2006

Marvel Attacktix Spoilers: Spider-Man

Marvel Attacktix: Spider-Man #M1-1

Marvel Attacktix Spider-Man

ATTACKTIX CLASS: Warrior
MARVEL CLASS: Avengers
POINT VALUE: 10
BASE SPEED: 12
DEFENSE: Small Base
SPECIAL POWER: Evade (Avengers)
SPECIAL POWER RATIO:
ATTACK TYPE: Striker (Webbing)
RARITY: Booster - Rare

Brett's Notes:
"Uh, guys..." - Spider-Man to his fellow New Avengers, just before being attacked by a dinosaur, evil mutants, a pack of ninjas, rogue SHIELD agents...
Spider-Man has had an off and on relationship with the Avengers over the years, mostly off, but recently he joined the New Avengers team with other Marvel Favorites like Wolverine and Captain America. As a team player, in theory Spider-Man's role is largely to take advantage of his scientific smarts, but more often than not, it's his Spider-Sense that saves the team from danger. This is a perfect place to give him Evade - Avengers, and a smaller point cost than his own team-centric versions, where he will tend to play a larger roll. As a 10 pointer, Spidey can (and undoubtedly will) find his way onto most Avengers teams.

Joe's Notes:
10 Point, Striker AND a Rare... Marvel has its Jedi Knight. With a reach comparable to a lightsaber, and a base Speed of 12, Avengers Spidey is going to be a phenomenal team filler, or swarm army. Compared to the Jedi Knight team, he will NOT trigger a free attack for his team but he will ultimately eliminate ANY attacks from your opponent, similar to an all-Wicket team. The sculpt is wonderful, with very little deformity (although I don't mind that deformations.) There is not much more to say about this figure, except that you will want MANY, and because he is a rare you should find yourself getting as many as you need!

Be sure to check out Web of Webhead and Master Attacktix for more Marvel Attacktix Spoilers, including The Thing.

Monday, November 20, 2006

Marvel Attacktix Spoilers: Daredevil

Marvel Attacktix: Daredevil #M1-16

Marvel Attacktix Daredevil

ATTACKTIX CLASS: Specialist
MARVEL CLASS: Marvel Knights
POINT VALUE: 20
BASE SPEED: 12
DEFENSE: Small Base
SPECIAL POWER: Evade (Marvel Knights)
SPECIAL POWER RATIO:
ATTACK TYPE: Striker (Club Uppercut)
RARITY: Booster - Super-Rare
EFFECT:
Fearless (Warrior)

"Fearless" - If [this figure] defeats a Warrior figure with a higher point cost than [this figure] that attack does not count as one of your attack actions.

Brett's Notes:
So how do you capture the "Man Without Fear" in Attacktix form? You start with a great sculpt and a powerful billy club attack. But to take it a step further and try to get to the essence of the figure, I came up with the "Fearless" effect. Fearless was the first Marvel effect I designed, and it stayed very close to my original concept throughout development. Daredevil rewards your team by taking on opposing Warriors that have a greater point cost...proving that Daredevil is fearless in the face of ostensibly more powerful foes. Note that the attack is "free" only if it successful, so if you have an appropriate target, make sure to use one of your first two attacks with Daredevil. If the attack succeeds, then the attack action costs you nothing and you can spend that action on another figure. (If it fails, it uses your attack action like normal.) Finally... Daredevil's Evade Special Power allows him to share his danger sensing Rader-Sense with the rest of his Marvel Knights teammates, allowing them to be free from attacks on the turn following Daredevil's demise.

Joe's Notes:
Daredevil's has an uppercut attack, using one of his billy clubs. We have seen the uppercut used with Series 3 Chewie, and more recently with Venom, who both have large hands/striking areas. Daredevil's billy clubs are like using a lightsaber to attack upwards... so it is a little awkward at first, but if you attack the appropriate limbs and extremities, you can flip most figures. The new effect Brett designed is useful in all lines of Attacktix, since it targets Attacktix Classes and not the Marvel class. Daredevil can get you a free attack by defeating Vader, or the slew of other Star Wars Warriors. His Special Power is great for building a Marvel Knights team, including some characters we have already reviewed like Electra, Punisher and Ghost Rider.

Be sure to check out Web of Webhead and Master Attacktix for more Marvel Attacktix Spoilers, including Western Ghost Rider.

Wednesday, November 15, 2006

Marvel Attacktix Spoilers: Hulk

Marvel Attacktix: Hulk #M1-7

Marvel Attacktix Hulk

ATTACKTIX CLASS: Warrior
MARVEL CLASS: Avengers
POINT VALUE: 40
BASE SPEED: 4
DEFENSE: Large Base
SPECIAL POWER: Recover (Avengers)
SPECIAL POWER RATIO:
ATTACK TYPE: Shooter (Barrel Toss)
RARITY: Booster - Super-Rare


Brett's Notes:
Did you know the Hulk has a healing factor, much like Wolverine? His tremendous powers of recovery allow him to heal almost instantly from any damage he actually does sustain, assuming you can damage him in the first place. Giving him the Recover power to represent this was a very direct representation of that ability. If you can master the barrel toss, the Hulk is a formidable opponent to face down.

Joe's Notes:
The Hulk is one of my favorite Marvel characters, and this figure does not disappoint. Initially, i was concerned that he was another object throwing figure (dare I say, "Tosser") like Chief Chirpa, however he is much more functional. Though tossing figures may not be as accurate as the traditional launcher, the Hulk lifts the Barrel high, over his head and can make contact with enemies on his first turn. The Recover power for the Hulk is excellent, the more he gets pounded, the stronger he becomes. Just because you may knock him down, it does not mean you have knocked him out. He is a bit costly at 40 Points, but still a very sturdy figure and can withstand a few direct hits.

Be sure to check out Web of Webhead and Master Attacktix for more Marvel Attacktix Spoilers, including Beast.

Monday, November 13, 2006

Marvel Attacktix Spoilers: Magneto

Marvel Attacktix: Magneto #M1-13

Marvel Attacktix Magneto

ATTACKTIX CLASS: Leader
MARVEL CLASS: Brotherhood
POINT VALUE: 40
BASE SPEED: 4
DEFENSE: Medium Base
SPECIAL POWER: Sacrifice (Brotherhood)
SPECIAL POWER RATIO:
ATTACK TYPE: Shooter (Metal Blast)
RARITY: Booster - Super-Rare


Brett's Notes:
Usually, the best way to protect a 40 point investment is to have some sort of power that gives the figure longevity. Magneto's stems from his Sacrifice power. Sacrifice can represent different ideas...on the one hand it can represent a leader whose followers are willing to sacrifice themselves in order to protect them, such as might be the case with a Jedi and his Clone Troopers. On the other hand, you have some leaders who hold themselves in a much higher esteem than they do their follower's, and is willing to sacrifice them to further their goals, or just to keep themselves going along a little longer. This second principle applies to Magneto. As we saw in the House of M storyline, Magneto was willing to sacrifice everything, even his own children, in his war against the humans. And so...now the Attacktix version of Magneto also can Sacrifice his followers to further his struggles.

Joe's Notes:
Magneto is a much needed figure for any Brotherhood themed team. His huge projectile is has a lot of potential, for close and long range attacks. Although he can only aim from side to side, the bulky lump of metal he shoots can take out a pair of small based figures, if they are unlucky enough to be standing close to each other. As a Leader, he will be a big target for Wolverine, but we will learn more about that later.

The sculpt on the figure is mighty impressive as well. He has a flowing cape and very detailed helmet. He has some rocks at his feet, because he is positioned very close to the front edge of his base, although his cape fully covers the rear of his base making him a very balanced figure.

Be sure to check out Web of Webhead and Master Attacktix for more Marvel Attacktix Spoilers, including Electro.

Thursday, November 09, 2006

Marvel Attacktix Spoilers: Mystique

Marvel Attacktix: Mystique #M1-12

Marvel Attacktix Thor

ATTACKTIX CLASS: Specialist
MARVEL CLASS: Brotherhood
POINT VALUE: 20
BASE SPEED: 6
DEFENSE: Small Base
SPECIAL POWER: Swap (Opponent's Backups)
SPECIAL POWER RATIO:
ATTACK TYPE: Shooter (Small Missile)
EFFECT: Possess - If you have another Brotherhood figure in play, as an attack you may take control of an opponent's figure Mystique is touching, then remove Mystique from the game.
RARITY: Booster - Super-Rare

Swap: Replace this figure with a figure from your opponent's Back-Ups, and put that figure into play at your starting area.

Brett's Notes:
Mystique was an interesting case...I think the only figure where I was handed off an idea of what was wanted...a new take on the Emperor effect. Mystique ended up with a unique combination of power and effect that allows her to have a similar roll on the front end (while she is in play) and on the back end (when she is defeated), taking over an opponent's figure. I think both abilities are a great match for her thematically...is that really Wolverine, or Mystique in disguise?

Joe's Notes:
Mystique is a small based Specialist with a small missile, but that is not why you will be playing her. Her Effect is like the Emperor's, but a little more user-friendly. Once Mystique Possesses her opponent, she is removed from play, and you gain control of the opponent's figure. She is not required to grasp onto the figure, like the Emperor, thereby allowing you full control of that figure's attack. The Emperor used to make Possessing a Striker a lost cause, but Mystique fixes all that.

Plus, she is another female figure to add to your growing All-Girl Attacktix Team!

Be sure to check out Web of Webhead and Master Attacktix for more Marvel Attacktix Spoilers, including Abigor.