Monday, December 12, 2005

Luke Skywalker #29-2 Tips and Tricks

Luke Skywalker #29-2
Reviewer: Stephen


ATTACKTIX CLASS: Warrior
STAR WARS CLASS: Rebel
POINT VALUE: 20
SPEED: 12
SPECIAL POWER: Attackback (Republic or Rebel)
SPECIAL POWER RATIO: 16/26 (62%)
ATTACK TYPE: Striker (Lightsaber)


Luke Skywalker looks like he's stepped in something...unpleasant. However, he's a surprisingly good striker, especially for only 20 points. He also plays nicely with either the Republic or Rebel teams, which makes him a useful addition to either faction.

Tip for attacking with Luke Skywalker:
Like Kit Fisto, Luke Skywalker's saber can be used to strike at chest level, or in front of or behind his right hip. Using the front-hip strike often allows for the most power in his strike, and he can take out 3-4 of 4 tightly packed 40-point Force blasters with it.

Luke's special power creates a nice link between the PT and OT, as he can grant either the Republic or Rebel figures on your team a free move and attack.

Tips for attacking Luke Skywalker:
At 10 Tix away, a small missile to his chest or back will knock him down. At 15 Tix away, a large missile or Force blast to the back or base will take him down; however, these shots to the chest are less likely to knock him down. Also, a quarter-power swing will often suffice to knock him down with a striker.

Luke's cosmopolitan special power allows a wide range of figures to benefit from it, so you'll likely not want to try timing a Luke kill – unless, of course, he advances on you quickly and leaves figures behind that can't take maximal advantage of his special power! Thus, he might make a good target for a first volley of shots a the beginning of the game.

Alternative Strategies
That said, with Luke Skywalker leading a forward squad of Republic or Rebel strikers or faster shooters against your opponent, you might be able to close quickly enough so that if Luke gets knocked down, his special power will ensure that he's avenged. And if he's not knocked down, he'll be able to wreak quite a bit of havoc on your opponent's forces with his powerful strike.

In any case, you probably don't want to leave Luke as part of a rear guard squad (unless, of course, it contains a substantial number of Republic or Rebel figures). If he gets knocked down in the back of the field, his high-probability special power won't do much good.

1 comment:

Anonymous said...

How come darth maul goes here?