Tuesday, February 28, 2006
Thursday, February 23, 2006
You do not need to register on-line or pay any entrance fee! Your admission to the convention is all it takes! Tournaments will be held in the gaming area 2 hours before the close of each day. Look for the Attacktix Tournament banner to sign up during the day to reserve your spot. If you would like to save a spot now email me at jojomanzo[at]yahoo[dot]com. Or look for the guys with the blue and yellow ATTACKTIX shirts.
Depending on the number of participants, we may have more than one grouping per day. Tournaments classes will be 12 and Under and 13 and Up! Parents get your sons and daughters, kids get your mom and dads! A good time will be had by all!
Monday, February 20, 2006
What this means for Transformer fans is that these toys are NOT for fans who only enjoy the thrill of "transforming" that giant robot. There will be no transformations here, aside from a Special Power that pops up from time to time. However, that does not mean these are not toys for Transformers fans. Take it from me, I moderate one of the only Attacktix Forums and author the only Attacktix Blog I am aware of... and when I bought my first pack of Star Wars Attacktix, I kept the receipt.
Attacktix are fun, and they are meant to be played with! So if you not only love Transformers because of the skill required to transform the toys, but you also enjoy watching the cartoon (any of them) then you will like Attacktix. I can still hear the sound of Optimus Prime transforming into his truck form, with a noise that can not be onomatopoeically written. If you used to make this sound while transforming your figures, and then bang two of them together as if they were fighting in your own lap, then Attacktix is for you!
My wife and I have collected toys for as long as we have been together. During the height of the new Star Wars trilogy, we bought some of the new figures and we battled... but it didn't feel right. Attacktix brings that feeling back! You get to shoot and punch the bad guys (or the good guys!) To do all this, Hasbro had to alter the look of the figures a bit. In contrast, Marvel Showdown figures look awesome. They are basically mini-Marvel Legends that can fight each other. But how do they fight each other? Spider-Man shoots a web from an arm mounted web blaster and the Incredible Hulk shoots a green fist from... an arm mounted fist blaster. (You remember that issue right?) These ToyBiz toys look great, but nobody bought them for the game, in fact I am not sure who is playing the game.
People are playing Attacktix. Adults, children, families, everyone is playing with Attacktix because that is these figures' purpose. It is fine if you are a die-hard Transformers fan, and these toys are too childish to pick up. But do not dismiss them because they are Transformers that do not transform, like Action Masters. These are not made for transforming, they are made for battle. Scoffing at a bust of Optimus Prime because he can not transform would be ridiculous. The same goes for Attacktix, buy a Starter Set and let one missile fly. I guarantee you will be hooked!
Friday, February 17, 2006
ATTACKTIX CLASS: Warrior
STAR WARS CLASS: Jedi
POINT VALUE: 10
SPECIAL POWER: Attackback (Jedi)
SPECIAL POWER RATIO: 4/26 (15%)
ATTACK TYPE: Striker (Lightsaber)
If only a swarm of Jedi Knights had been available in numbers comparable to the Clones or Droid Army, the Republic would have stood for all time. At least, so says this lover of these cheap but relatively powerful strikers. You'll be hard-pressed to find a 10-point figure that strikes as well as this Agen Kolar retool, and their special powers benefit other Jedi immensely.
Though they can fall rather easily to just about any attack when left alone, they can withstand hearty onslaughts when bunched together in a tight attack formation. Thus, beware when a number of Jedi Knights advance toward you! Can you tell this is my favorite figure for single-figure-type team play?
Tip for attacking with Jedi Knight:
Though the Jedi Knight doesn't have the most powerful strike in the game, such power shouldn't be expected from a 10-point figure. Nevertheless, if you compare the power of a Jedi Knight's strike with that of other 10-point strikers (e.g., Grievous Bodyguard), you'll find that Jedi Knights are quite an offensive bargain. For best results, make the Jedi Knight start his strike by holding the saber with both hands. Hold the tip of the lightsaber between your right thumb and index finger, keeping the length of the saber parallel to the part of your opponent's figure that you want to strike as you twist with your left hand the base of the Jedi Knight as far around as you can go. The Jedi Knight's free hand may leave the saber at this point, but that's all right. Then, while holding the Jedi Knight's base, release the tip of the Jedi Knight's saber. The resulting strike should be powerful enough to be able to use a 10 or 20 point figure to knock down another of your opponent's figures a good 10-15 Tix away.
As long as you've got a Jedi standing, the Jedi Knight's special power will be a boon to your team. Because the Jedi Knight grants an Attackback when he falls, even your strikers can take advantage of a Jedi Knight's demise. Though the Jedi Knight's special power has a low probability of coming up (certainly, it's much less probable than Grievous Bodyguard's special power from either Series 1 or 2), it's still on the high end of probability for a lowly common figure. Perhaps his biggest drawback is that he's a Warrior, which doesn't allow him to support figures with Trooper-based special powers (e.g., Starter 2 Kenobi).
Tips for attacking Jedi Knight:
The base of a lone Jedi Knight is vulnerable to even a small missile blast from 25 Tix away. Thus, aim low when trying to pick off Jedi Knights on the starting line or other times that they might stand by themselves. However, when in formation, Jedi Knights support each others' bases well, making it necessary to aim for head or high chest shots to have much of a chance of knocking them down when they're grouped together tightly.
The biggest problem with facing a team of Jedi Knights is that they are essentially interchangeable with each other. Your figure's special power lets you remove a Jedi of your choice? The only real option is to take out the one closest to your figures, as that's the only sort of “killer” figure that would be on such a team. Or maybe you can remove the figure that attacked you with your special power? Big deal! It's only a 10 point loss! The lack of fear of losing any particular figure that an opponent with a team full of Jedi Knights makes that opponent even more deadly.
Jedi Knights can make fabulous supporting strikers for a team built around a couple of high-point shooters. You can advance the strikers in formation on your opponent's figures, forcing your opponent to break his or her figures out of formation to respect the possible strike, thereby leaving them vulnerable to large missile or Force blast attacks.
You may also choose to use Jedi Knights as cannon fodder to protect higher-point strikers as they advance on your opponent. Put Jedi Knights in front of your more valuable strikers to protect them from incoming projectiles, then peel the more valuable strikers out from behind the Jedi Knights when they're in striking range. Or advance the more valuable strikers together if they're faster than the Jedi Knights, especially if those valuable strikers have special powers that would benefit the Jedi Knights that are left trailing.
Finally, if you're good with saber strikers (particularly if you can get multiple knockdowns with a single strike by knocking one figure into another figure), and you can get a lot of these marvelous figures, you might consider building a team entirely of Jedi Knights. Break them into two or three squads to avoid having a single strike take down all of your figures and flank your opponents. When the time comes, advance a Jedi Knight or two out of formation to test your opponent. Either s/he will have to take out the advancing Jedi Knights to prevent his or her own figures from getting decimated (thus advancing those figures into striking range of the other Jedi Knights), or s/he will ignore the Jedi Knights to his or her peril when your next turn comes.
Saturday, February 11, 2006
You can see the complete Transformers' gallery here.
And you can see the complete Star Wars gallery here.
At the conclusion of Toy Fair 2006, I should have a working list of the current Transformers Attacktix, detailing Special Powers and new Weapons. So be sure to check back.
New features: FLIGHT! Boba Fett can FLY! Looking closely at the gap between his legs and you can see a black string. A tethered system, like the gunship, will keep Boba secured to his base, while he flies up in the air. This is EXCELLENT news for those of us hoping for a Marvel Attacktix line!
New powers: TRANSFORM. Transformers can "Transform" and call in their transformed versions when defeated. It plays out like a limited Recruit power.
To discuss Star Wars Attacktix Series 4, click here.
To discuss Transformers Attacktix Series 1 and see ALL 30 FIGURES, click here.
The highly successful ATTACKTIX Battle Figure Game from Hasbro returns in 2006 with an intergalactic line-up that takes this exciting and challenging game to a bigger playing level.
Highlights of Hasbro’s ATTACKTIX line include:
ATTACKTIX Starter sets
(Approximate Retail Price: $9.99, Recommended Age: 6 & up; Available: August 2006)
Building on the success of the launch of ATTACKTIX in 2005, two all new ATTACKTIX Starter Sets will be released in 2006. The STAR WARS Starter Set, which features some of the most popular characters from the epic saga, and the TRANSFORMERS Starter Set, which features everyone’s favorite robots in disguise, provide the basic figures needed for game play. Each set contains four figures, each with unique powers. Two of the figures are exclusive to the pack and will not be available in the booster packs. For those new to ATTACKTIX, the Starter Set provides a great launching point for building a squad.
ATTACKTIX Booster Packs
(Approximate Retail Price: $4.99; Recommended Age: 6 & up; Available: August 2006)
Players can increase the power and strength of their ATTACKTIX battle figure forces, with the addition of figures found in ATTACKTIX Booster Packs. Both STAR WARS and TRANSFORMERS booster packs will include two figures, one rare and one super rare figure. Each pack is blind, making the discovery of which figures are in the pack part of the excitement. There are 18 STAR WARS and 18 TRANSFORMERS figures, each with unique powers and features. Collect them all to build the ultimate squad or to trade with friends.
ATTACKTIX Star Wars vs. Transformers InterGalactic Showdown Pack
(Approximate Retail Price $19.99; Recommended Age: 6 & up; Available: August 2006)
Who would win in battle – Darth Vader or Optimus Prime? Now you can answer the question with the ATTACKTIX STAR WARS vs. Transformers Intergalactic Showdown Pack. Iconic figures from the STAR WARS universe collide with the world of TRANSFORMERS where lightsaber-wielding Jedi Knights compete against the masterful robots with incredible powers. Each pack comes with six battle figures including Darth Vader and Opitmus Prime, as well as the larger battle master figures with more fire power.
ATTACKTIX BATTLE MASTER ASSORTMENT
(Approximate Retail Price: $12.99; Recommended Age: 6 & up; Available: August 2006)
ATTACKTIX Battle Master Figures are twice as large as the average ATTACKTIX battle figure and bring more action to battles with bigger attacks, increased power, and stronger defenses, making them more difficult to defeat. For example, the AT-RT launches four missiles! Each Battle Master comes with a battle figure so that players can stage a battle right out of the box. In Fall 2006, fans can add the TRANSFORMERS Omega Supreme figure with battle throwing action and accompanying Crumplezone battle figure to their battle line-up. Also set to be released this Fall is the new Republic Gunship with flying action and clone pilot.
BACKGROUND: Hasbro’s ATTACKTIX Battle Figure Game is a revolutionary game in which opponents compete with one simple goal: to be the last one standing! Played without a board or dice, ATTACKTIX figures feature attack action such as firing blasters or lightsaber slashing, and the figure base includes all of the information you need to play the game, including special powers. Easy to start but difficult to master, the ATTACKTIX battle figure game provides action, strategy and fantasy all in one game.
Friday, February 10, 2006
As noted on About.com, Hasbro now has the Marvel license.
Hasbro and the Marvel LicenseHowever, after listening to almost two and a half hours of the Hasbro Investor Meeting at Toy Fair the only news of interest to Attacktix is Marvel products may be out as early as LATE 2006 (or "the back half of 2006" as stated in the Q4 Conference Call). Doesn't necessarily mean Marvel Attacktix will be here by Christams, but I will still keep my fingers crossed!Hasbro and Marvel have recently announced that Hasbro has the license to produce Marvel action figures and games beginning in 2007, but aside from that basic fact, no other details have been released. Collectors are eager to learn more, and hopefully a few more details will be announced at Toy Fair.
Thursday, February 09, 2006
All other statistics are below. Click here for the Complete Guide.
|Name||Point Value||Base ||Speed||Attack Type||Special Power||SP Ratio ||Star Wars Class||Attacktix Class|
|1 ||Stormtrooper ||10 ||4cm ||4 ||Shooter Small Missile ||Attackback (Empire) ||4/26 15% ||Empire ||Trooper |
|2 ||TIE Pilot ||10 ||4cm ||4 ||Shooter |
|Attackback (Specialist) ||4/26 15% ||Empire ||Trooper |
|3 ||Tusken Raider ||10 ||4cm ||8 ||Striker Gaffi Stick ||Attackback (Tusken) ||4/26 15% ||Tusken ||Trooper |
|4 ||Rebel Trooper ||10 ||4cm ||4 ||Shooter Small Missile ||Attackback (Rebel) ||4/26 15% ||Rebel ||Trooper |
|5 ||X-Wing Pilot ||10 ||4cm ||4 ||Shooter Small Missile ||Shootback (Trooper) ||4/26 15% ||Rebel ||Trooper |
|6 ||Sandtrooper ||30 ||5cm ||6 ||Shooter Large Missile ||Charge (2 X Empire) ||8/26 31% ||Empire ||Specialist |
|7 ||Bossk ||30 ||4.5cm ||6 ||Shooter Large Missile||Shootback (3 X Bounty Hunter) ||6/26 23% ||Bounty Hunter ||Specialist |
|8 ||Death Star Gunner ||30 ||4.5cm ||6 ||Shooter Large Missile ||Evade (Trooper) ||6/26 23% ||Empire ||Specialist |
|9 ||Imperial Officer ||10 ||4cm ||6 ||Shooter Small Missile ||Rally (2 X Trooper) ||4/26 15% ||Empire ||Captain |
|10 ||Jawa ||10 ||4cm ||4 ||Shooter Small Missile ||Recruit (Jawa) ||4/26 15% ||Jawa ||Trooper |
|11 ||Greedo ||20 ||4.5cm ||8 ||Shooter Large Missile ||Capture Rebel (Any) ||8/26 31% ||Bounty Hunter ||Specialist|
|12 ||Captain Antilles ||20 ||4.5cm ||6 ||Shooter Small Missile ||Charge (3 X Rebel) ||8/26 31% ||Rebel ||Captain |
|13 ||Tusken Sniper ||10 ||4cm ||4 ||Shooter Small Missile ||Rally (Tusken) ||4/26 15% ||Tusken ||Specialist |
|14 ||Princess Leia ||20 ||4.5cm ||6 ||Shooter Small Missile ||Rescue (Rebel) ||12/26 46% ||Rebel ||Leader |
|15 ||Chewbacca ||20 ||4.5cm ||12 ||Striker Hand ||Rally(Han or Leia) ||12/26 46% ||Rebel ||Warrior |
|16 ||Hammerhead ||40 ||5cm ||4 ||Shooter Net ||Battle Cry ||14/26 54% ||Bounty Hunter ||Specialist |
|17 ||Heavy Stormtrooper ||30 ||4.5cm ||6 ||Shooter Large Missile ||Sacrifice (Stormtrooper) ||10/26 38% ||Empire ||Warrior |
|18 ||Boba Fett ||30 ||4.5cm ||6 ||Shooter Large Missile ||Vengeance (Rebel) ||16/26 62% ||Bounty Hunter ||Specialist |
|19 ||Tusken Warlord ||30 ||5cm ||10 ||Prodder Gaffi Stick ||Recover (Tusken) ||8/26 31% ||Tusken ||Leader |
|20 ||Obi-Wan Kenobi ||30 ||5cm ||12 ||Striker Lightsaber ||Force Push 6 Tix (Opponent) ||22/26 84% ||Rebel ||Leader |
|21 ||Luke Skywalker ||30 ||5cm ||12 ||Striker Lightsaber ||Recover (Rebel) ||16/26 62% ||Rebel ||Warrior |
|22 ||Han Solo ||20 ||4.5cm ||6 ||Shooter Large Missile ||Recruit (Chewbacca) ||10/26 38% ||Rebel ||Captain |
|23 ||Darth Vader ||40 ||5cm ||6 ||Shooter Force Blast ||Vengeance (Attacker) ||12/26 46% ||Empire ||Captain |
|24 ||Jawa Warlord ||30 ||4.5cm ||4 ||Shooter Large Missile ||Sacrifice (Jawa) ||14/26 54% ||Jawa ||Leader |
|25 ||C-3PO ||20 ||4cm ||10 ||Striker Arm Flail ||Evade (Rebel) ||10/26 38% ||Rebel ||Specialist |
|26 ||Biggs Darklighter ||30 ||4.5cm ||6 ||Shooter Large Missile ||Attackback (2 X Rebel) ||12/26 46% ||Rebel ||Captain |
|27 ||Wedge ||30 ||4.5cm ||6 ||Shooter Small Missile ||Rebel ||Specialist |
|28 ||Luke as Stormtrooper ||20 ||4.5cm ||6 ||Shooter Small Missile ||Recruit (Luke Skywalker) ||10/26 38% ||Rebel ||Warrior |
|29 ||Han Solo as Stormtrooper ||20 ||4.5cm ||6 ||Shooter Small Missile ||Recruit (Han Solo) ||8/26 31% ||Rebel ||Warrior |
|30 ||R2-Q5 ||30 ||4cm ||6 ||Chance (Double Speed) ||Rally (Trooper) ||4/26 15% ||Empire ||Specialist |
|31 ||Luke Skywalker ||40 ||5cm ||4 ||Shooter Force Blast ||Rescue (Rebel) ||14/26 54% ||Rebel ||Warrior|
|32||Darth Vader||30||5cm||12||Striker Lightsaber||Sacrifice (Trooper)||12/26 46%||Empire||Warrior|
|33 ||Captain Antilles ||20 ||4.5cm ||6 ||Shooter Small Missile ||Rally (Trooper) ||12/26 46% ||Rebel ||Captain |
|34 ||Imperial Officer ||20 ||4.5cm ||6 ||Shooter Small Missile ||Charge (2 X Trooper) ||20/26 77% ||Empire ||Captain |
|35 ||Jabba the Hutt (with Salacious Crumb) ||70 ||7cm ||6 ||Shooter 4 X Balls ||Recruit (Bounty Hunter) ||6/26 23% ||Mega |
Wednesday, February 01, 2006
Enter the PIMP MY ATTACKTIX Contest and win your own Jabba the Hutt Mega! Click on the picture above for more details!
Pimp your Attacktix and win a Jabba. How much more fun can you have?
ENTRIES DUE BY FEB. 17!