Guest Reviewer: Stephen
ATTACKTIX CLASS: Specialist
STAR WARS CLASS: Jedi
POINT VALUE: 20
SPECIAL POWER: Rally (Specialist or Jedi)
SPECIAL POWER RATIO: 10/26 (38%)
ATTACK TYPE: Striker (Lightsaber)
Ki-Adi-Mundi has one of the most versatile special powers in Attacktix: He can call either a Specialist or a Jedi back from the defeated pile if his special power is active. His striking range is also tantalizingly long, allowing you to take out multiple enemies at once if he's properly positioned.
Though his speed is a bit slower than other strikers, he still makes a good addition to a striker team, particularly in the rear, where sturdier figures can absorb blasts that would otherwise take him down.
Tip for attacking with Ki-Adi-Mundi:
Ki-Adi-Mundi has a surprisingly powerful lightsaber strike, on account of his long reach combined with his not having robes that would obstruct your fingers while striking. When properly positioned, he can even take out two lighter based figures (20 points or less) at once.
However, if you strike him against a strong opponent more than a few times (e.g., any 40 point figure or Mega), his saber hand very well may loosen or break off. His hand seems to be have the same design flaw as Yoda's: it's attached to the arm by a relatively thin piece of green plastic. After about the fourth time of whacking the AT-RT down with one saber strike (yes, it can be done!), his hand broke off for me. Be sure to have super glue on hand if you plan to use him a lot. Recommended is “Mainstays Projects,” Wal-Mart's house brand. Other brands don't seem to bind Attacktix pieces as well or at all.
Like Agen Kolar, Ki-Adi-Mundi's special power is activated only when other figures of yours have been defeated. Hence, he's often best used as a second line attacker, though his powerful saber strikes will allow you to knock down more powerful figures with relative ease.
Tips for attacking Ki-Adi-Mundi:
Though his long reach is one of his greatest strengths, Ki-Adi-Mundi's wide-ranging stance is also his greatest weakness. He presents lots of easily attacked targets, including his outstretched non-saber arm and a taller head than most. However, it takes more than a simple tap to make him go down; he's better balanced than Agen Kolar. He won't go down easily with a small missile at 5 Tix, but large missiles and Force blasts from even 12 Tix away will take him down nicely when they're aimed at his midsection.
If you're attacking Ki-Adi-Mundi with a striker, you can't just tap him and make him go down like you can with Agen Kolar. Nevertheless, you also don't need to whap him at full power like you do Armored Vader. A good half-power swing should be sufficient to do Ki-Adi-Mundi in.
If there are any other Warriors on Ki-Adi-Mundi's team, try to get Ki-Adi-Mundi down first. That will ensure that even if his special power is active, it won't make a difference. Remember to aim for his midsection, as strikes or shots directed elsewhere may miss or just spin him around, rather than knock him down. However, if you make solid contact with Ki-Adi-Mundi with a large missile or striking implement, he'll likely go down.
Because Ki-Adi-Mundi is not a heavy figure, you'll either want to support him with heavier figures behind him or use him to support heavier figures in front. If you choose the latter, you might want to pair him with another saber-wielding figure. Have Ki-Adi-Mundi and the other saber figure's bases touching two figures in front, and have their lightsabers resting on the backs of the opposite figure in front, like this (KAM is Ki-Adi-Mundi, and the Xs are other figures):
Alternatively, if you play with Shaak-Ti, you will likely want to keep Ki-Adi-Mundi in your backups. If Shaak-Ti falls, she can summon Ki-Adi-Mundi, allowing him to join the fray with any other soldiers you may have left behind. Then if he goes down and his special power is active, he can call Shaak-Ti back into the game...and so on.