Sean, from the Attacktix Forum, is a madman. He has created some great concept toys, so I decided to post them here for everyone to see. Thanks for the inspiration!
Hey gang, welcome to the Toy Shop!
As you can tell by the great threads about game play variations and future figures, Attacktix lends itself to creativity. I've had a few ideas rattling around for awhile and I thought I'd share them with you. Think of them as figure mods, but instead of paint & clay I'll use ones & zeros.
First up I thought I'd tackle the dilemma that is... JAR JAR BINKS! That's right... I said it! I was inspired by the Jar Jar poll and thought that there had to be a way to get people to play a J.J.B figure. Unlike most I don't hate the fella. He's not one of my favorites, but I don't want to see him die in some horribly gruesome way. He was a character that had a lot of potential, but was handled poorly.
When thinking of a Jar Jar Attacktix figure the worlds 'striker' and 'launcher' don't jump immediately to mind. So, what could the Jar man do? Here's my take on it. I give you...
JAR JAR BINKS
(original photos via Rebelscum.com)
Jar Jar has 2 major features...
2. COLOR WINDOW
How does he work?
A. by pulling down on the ARM/LEVER you cause the...
B. COLOR WHEEL (red/green) to spin
C. the COLOR WHEEL can be seen through the COLOR WINDOW
D. when the COLOR WHEEL stops your color is revelaled
What does this all mean?
In the Phantom Menace I found Jar Jar to be very distracting (and since you can't add an 'annoyance' or 'murderous rage' variation into the game) I figured I'd work this angle on his figure.
You field Jar Jar on your team just like any other figure. He moves when your team moves, but never takes any other action during your turn. Instead, after your opponent moves his figures, but before he fires a shot you get to 'spin the wheel' and turn Jar Jar's arm. If the color in the window is green your opponent can fire at will. On the other hand, if red appears in the window you opponent must direct his/her entire allotment of shots for that turn at Jar Jar!
Think of him as the anti-R2 D2 (the R2 attacktix figure is rumored to have a numbered spinner that can give your team extra shots). This way Jar Jar fills out 2 very important functions. One he is actually a useful (and hopefully fun) figure. And two, everyone will have the chance to unload a barrage of missiles at his squishy head!
This way you can actually build strategy around him. From the simple and obvious: Send Jar Jar as far away from your main force as possible and let him take some heat. To the more useful: Surround him with a wall of battle droids. The more your opponent knocks over, the more you may be able to pull in from your backups. To the ones that will piss people off: Place him behind a Mega and let them absorb all of your opponents missiles (and frustration)!
Plus, I don't want there ever to be an Attacktix figure that makes people respond in any of the following ways:
Immediately tape the booster back up and return it
Feed him to the family pet
Death by bunsen burner
Crush him like an ant under your boot! ;)
Well, that's it for today's Toy Shop! Join us next time for...
JABBA THE HUTT: MEGA