Source for Daily Updates, Tips, and News on Star Wars Attacktix Game. Strategies for Basic Gameplay, Advanced Gameplay and Detailed Character Breakdowns. Visit our forum - http://attacktix.proboards.com
Monday, May 23, 2005
Saturday, May 21, 2005
Attacktix Tactics Going on Vacation
If you are looking for Attacktix News try the forum over at Proboards.
If anything new comes up, I will try my best to get it up on this site. Feel free to add your own comments, or Private Message me on the Attacktix Forum if you have an article to add.
Thanks for all the support! You can expect more Figure Reviews in just a few weeks. Maybe I'll have time before then, but no promises!
Monday, May 16, 2005
Attacktix Battle Case Exclusive Review and Rules
As promised the Battle Case comes with an exclusive CLONE SERGEANT figure.
CLONE SERGEANT
ATTACKTIX CLASS: Captain
STAR WARS CLASS: Republic
POINT VALUE: 20
SPEED: 10
SPECIAL POWER: Rally (Trooper x2)
ATTACK TYPE: Launcher (Small Missile)
The Sergeant is a re-paint of the Clone Lieutenant. Now, the first thing that struck my attention was a Speed of 10! That's right folks this guy has a movement of 10! The highest speed out of any launcher. At first, I thought this was a mistake (perhaps the sets were recalled and that is why they are delayed) but then I got to thinking... This movement is a clever idea on Hasbro's behalf.
All of those players who were going to pass on the case are now going to reconsider. Who wouldn't want a 10 Tix launcher (or a squad of them) on their team? I haven't seen him in a full-out battle yet, so I can't say, but he may be brokenly undercosted. His special power is "Rally: Return up to two defeated Clone Troopers to play". All in all, a very cool figure.
The Launcher
This is a cool little gun. It has two missiles that fire separately with two buttons, on each side of the launcher. It does not "attach" to the case and moves freely. The gun's base, which you snap on to the launcher to complete the gun, has several notches that allow the gun to be positioned three ways... down, stright, and up. Like usual, Hasbro hasn't gone into any details as to the rules behind the gun. It's more "make it up as you go".
The Flag
The flag is cool, as well. It has a little peg that fits into the base and a small ring at the bottom that clips onto you figure. Not much to say about that really.
CAPTURE THE FLAG GAME RULES (Click here for Instruction Sheet)
OBJECT OF THE GAME:Capture the flag and win the game!
SETTING UP:Insert flag into one of the holes in the case. Place launcher in game area.
PLAY:Use standard ATTACKTIX game rules. For this game variation, the goal is to capture the flag and return it to your starting point. Battle figures can move to a different level only at the stairs. To move up or down one level: One Tix.
CAPTURE:You capture the flag when one of your battle figures comes into contact with the flag. Remove the flag from the case and attach it to your figure. (Flag clamp fits most ATTACKTIX battle figures.) If a battle figure is knocked down while carrying the flag, return the flag to its original place in the base. It must now be captured again.
Well, those are the exact rules that came with it. More than likely this is similar to the way a lot of you were playing CTF already.
The Battle Case
First off, it doesn't have the cool silver painted panels... just flat molded black. This was a little disapointing. The case has a 'drawer' that slides out. On the inside are little grooves or tabs (not shelves) that hold the back of the tix base. You can fit anywhere from 12 -15 or so figures in there. It, of course, came with two black pillars. Which, by themselves, are pretty useless. But, if you get another case (nicely played Hasbro) you will have four and can begin your mad stacking.Over all the battle case is pretty cool. I'd have to say the highlight so far is the 10 speed on the Clone... just a little killer.
Sunday, May 15, 2005
Friday, May 13, 2005
Hasbro Updates Attacktix Site
1. The Squad Builder now includes Series 2 figures, including point costs, class, and team affiliations! (Or you may have seen this previously in my "Rate Your Squad" link on the left!)
2. The Figure Gallery is much improved and also has placeholders setup for Series 2 figures. This is basically CD that was included in the Starter Set, now online with Series 2 in mind. I hope they add the Series 2 spinners to this gallery, I was worried they would only exist for Series 1.
3. New Html-Based Checklist. Very cool checklist, I may add it to my site.
Wednesday, May 11, 2005
Attacktix Wishlist - Figures I Hope to See Soon!
1. Rancor. This deluxe figure will be a striker. It will have a giant clawed hand to strike down any opponents. He will have a hinged waist that allows his upper body and head to tilt down. His mouth with have a grasping feature, similar to the Emperor, and ONCE per game he can decide to bite one of his opponents. The figure will stay in his mouth for the remainder of the game. The figure will be hanging out of his mouth, disturbing his balance, but it will be worth it! Slow moving figure, with high defense.
2. Sarlacc's Great Pit of Carkoon. This will be an adventure/battle case. It will feature a raised platform, with a large hole in the middle. A valuable object, or figure, will be placed on a bridge over the pit. Teams will try to gain control of the object, risking peril by moving dangerously close to the edge of the pit. Maybe a lashing tongue attack, as well.
3. Chewbacca with C3PO. This will be a shooting figure. Chewbacca can gain a larger defense with a paranoid droid strapped to his back. With a heavy bowcaster, and partially assembled C3PO on his back, Chewie will move slower, but will have a powerful weapon and a great defense.
4. C3PO. This will be a probability figure. Allowing some of the game dynamics to change, like the R2, C3PO can be put into play to passively annoy the other team.
5. Ewoks. Strikers and shooters. Let's see some Ewoks with rock slingshots and striking sticks. With Special Abilities to pull other Ewoks into to the game, these little critters will be tough to wipe out.
6. Luke and Han in Stormtrooper Disguise. These will be shooting figures. Luke and Han, unmasked, in Stormtrooper armor. They will have a WILDCARD class, so that they can be used with ANY Star Wars Class. Bring any "Imperialist" into play from your back ups, or Attackback for one of your "Republic". It works with all Classes because they are in disguise, remember?
7. Jabba the Hutt. This deluxe figure will be a striker. I can only see him as a variation of the Boga figure. He doesn't really attack anyone with his tail, but he is too cool of a character NOT to make.
8. Lando. This figure will be a shooter. This smooth talking character will figure out a way to be in the next series.
9. Trash Compactor. This will be a battle case. This case is place in the middle of the play area. All players must cross OVER it in order to get to the other side. Everytime a player steps on the platform, a button is pressed so the Trash Compactor Monster attacks at random. Any player on the platform in vulnerable.
10. Wampa. This deluxe figure will be a striker. Yes, it is obvious by now I have a thing for Megas. If and when the Hoth figures are released, this bad boy better be available for $9.99.
Stalking Jeff Grubb - Attacktix Developer
My Life in Plastic - February 8, 2005
Of course that it figures that while I was out of action nursing this cold, Hasbro would announce the action figure game I’ve been working on for the past few months. Its called Attacktix, and the initial information can be found here.
This becomes the third miniatures game that I’ve been deeply involved in the past few years. First was a good run on Heroclix from Wizkids, and my work there included Unleashed, Ultimates, and the biggie Galactus figure. That was followed by the successful Star Wars Miniatures Game from Wizards of the Coast. And now Attacktix from Hasbro.
Attacktix is a different type of figures and a different game than the previous two. While both Heroclix and Star Wars Miniatures were primarily miniatures games, aimed at a hobby market, Attacktix comes out of the toy side of the business and comes with a different set of sensibilities. As an example, one of the hobby’s sacred cows is that physical skill should not be a factor. Attacktix, on the other hand is very much about the physical, the tactile, and the kinetic. It is all about playing with the toy...
Read the whole story...
Tuesday, May 10, 2005
Attacktix Battle Case
It is coming SOON! So here are some new teaser pictures from Hasbro!!
Display and battle your ATTACKTIX figures with the awesome ATTACKTIX Battle Case!
This cool battle case is the premier accessory for your ATTACKTIX action figure collection. Use it to display figures, transport them for on-the-go incursions into enemy territory, or to head into battle, with a launcher that really fires missiles! Stack multiple cases to form new battlefields!
Includes special rules and instructions for a “Capture the Flag” battle game, plus an exclusive Clone Sergeant figure.
Saturday, May 07, 2005
Attacktix Autopsy: Dissecting the Dial
First thing I did was grab my tools, X-Acto knife and screwdriver, and find a clean place to operate. I used the think razor blade to cut the figure from the base. The base has two pegs in it, so that every figure has the proper orientation on the base.
I cut one of the pegs off, but you can see how they are pegged in place, and held with glue. If you are planning on customizing your Attacktix, you will probably want to remove him from the base. Make sure you do not cut ALL the way through, feel for the resistance and cut AROUND it. You should be able to pull the figure up, off the base, and then re-glue him later.
Next I wanted to see what makes it "Tix" so I got my screwdriver and separated the two pieces of the base.
There were only two spots of glue, but I do not know if these are consistent on all assemblies. Even without this knowledge, prying the two pieces apart is simple, just make an insertion every inch or so and they will come apart. The bottom piece is very simple. It contains an axle, with a small pink gear head on it. The axle holds the wheel in place, and as you move your figure it spins the pink head. The head serves two purposes, it spins the Special Powers disk, and also makes the "Tix" sound.
Also worth noting, the side of the base (hidden but the upper shell) has the number "13" printed on it. It looks like the same font as the Speed value. I do not believe this to be the part number, because there is also a "B2" molded on the inside of the base. I guess the "13" was an old game element, but we may never know.
The upper shell of the base, holds the Special Power disc and a small rubber washer. It looks like a black rubber band, but it is NOT meant to be complete. All the washers I have seen are "C" shaped. If the washer should fall out of your Attacktix you should not experience any loss in gameplay. The washer is in place to guide the disc, as the axle spins it, and also to hold it in proper position to be seen in the base's window. A missing washer will most likely make your disc a little looser, but still fully functional.
That's really all there is to it! It's amazingly simple, just like the game. Simple but genius! As far as what makes the Striker's Strike, that is for another day. I can give you this tip: you can NOT get inside the figure and fix a weak Strike. It took me an X-Acto and a wire cutter to get in, and it left me with about thirty pieces of a Bodyguard and a TINY answer.
Two tiny, plastic cylinders are joined together by a pin. The pin has a spring wrapped around it, with a little arm that sticks out of the center, where the two cylinders meet. The cylinders are then MOLDED directly into the figure, they are NOT pulled out with ease. I had to cut and scrape to get down to the hidden parts. Keeping this in mind, there are NO rubber bands involved in the Striking mechanism, so a "backwards" figure, CAN be spun around to face the proper direction. However, if he still functions after you have spun him, that's another story for another day.
More pictures of this part of the Dissection will follow!
Wednesday, May 04, 2005
Attacktix Team Building - Using Special Powers
Deciding if you want a team that is hard to kill, and stay dead, versus a team that gets lots of free attacks when an ally dies, is your first choice. Or you can take a more balanced team, somewhere in between.
Some of my favorite team combos are as follows. These are just my favorites, the list is far from final, and in no way the best. But it will give you some examples on what to look for, and how to make sure your team works together. You may not have all the figures to build the strongest team EVER, but you can surely find the best group of cooperative players.
Build your team around one or two main figures, and use supporting figures with Special Abilities to back them up. #16 Darth Vader and Tarfful can both benefit from a team of Wookiee Scout support. Darth needs Troopers to Recover and Tarfful needs Wookiees, the same figure will support both main characters.
Dark Side Team (150 points)
#16 Darth Vader, #28 General Grievous, #17 Palpatine, #2 Super Battle Droid (X3):
Besides including some of the most evil characters in the Star Wars Universe, this is a tough cooperative team. The Super Battle Droids serve two purposes. One, the more Troopers in play, the more support available for Darth to use his Recover ability. Two, these Troopers are all Droid Army Class, giving a free attack to any other Droid Army figure when their Special Power is activated. There are a total of four Droid Army members on the team, including Grievous. If Grievous falls first, he allows up to TWO Attackbacks for the Droid Army.
Darth Vader is a major pain to take down, meaning you will have a stubborn Sith in play to keep your Palpatine figure alive. Also, should Vader fall, you have the three Troopers to bring him back. And that's a Recover, NOT a Sacrifice, so no figures are lost. This is a team that is hard to take down, and when they fall, they may bring the fire!
Jedi Team (150 points)
#30 Yoda, #20 Shaak Ti, #31 Obi-Wan, #23 Agen Kolar, #19 Mace Windu, (#18 Ki-Adi-Mundi in Backups):
The perfect team to counter the Dark Side. Yoda is a stubborn Jedi to kill, keeping the Recover power of Mace Windu in play. And of course, Yoda also has the chance of removing his attacker AND preventing the attacker from using his Special Power in return. Shaak Ti, with her high Defense, will be tough to defeat, and if she goes down, could bring a new Jedi (Ki-Adi-Mundi) into play. Obi-Wan is a quick, strong Striker, but without any Troopers to make his Special Power worth while.
If Ki-Adi-Mundi does come into the game, his defeat could also cycle in a defeated Jedi. Agen Kolar also can bring back a Warrior, like Mace, Ki-Adi, or Shaak Ti. With the Attacktix Gods on your side, the cycle is endless. Two figures with Rally could make this team a tough one to keep down.
Wookiee Team (100 points)
#29 Tarfful, #22 Chewbacca, #9 Wookiee Commando, #3 Wookiee Scout:
As covered at the end of Wookiee Week, the Wookiees has some well balanced figures, that work well together. This is a speed based team, that needs to strike quick. Tarfful has the chance to Recover as long as any other ally is alive. Chewie's death could trigger an attack from up to two of his Wookiee allies. The Wookiee Commando can Rally a defeated Wookiee back into play, so as long as he is not the first to fall, this could make your opponent very unhappy. The Scout works closely with Chewbacca, but still helps to support all his allies Special Powers.
Getting to go first with this team can be a huge advantage, and having your Special Power work 50% of the time will make it even better!
What's Yours?
This is only three of the endless combinations made possible in Attacktix. Teams full of low point supporting figures may not look like much, but if they all work together, they can be just as difficult to bring down as one tough figure! If you have a favorite team, or just some players that work well together, let me know!
Monday, May 02, 2005
General Grievous Attacktix Giveaway Contest
And to sweeten the pot, refer your Attacktix playing friends to thiscontest and have them post as well. If they list you as the referrer, they will get one entry, and you will have another added to your name.
What should you post about? Well, why you love Attacktix, of course!
This contest will end Sunday May 15th, and the winner will be drawn at random on Monday, May 16th (around 7:00PM EST) The winner must be a registered board member of the Attacktix forum. Registering is easy, just click here.
Entries: If you post, you will have one entry. If you refer two new members to the board then you will have a total of three entries. That's THREE chances to win!
Hasbro Attacktix Defective Figure Replacement Policy
Call Hasbro to return figures. They will send you a shipping label.
Hasbro 800-327-8264
Letter from Hasbro regarding replacement:
Thank you for contacting Hasbro, Inc., and for bringing this matter to our attention.
Please be assured that we have shared your concerns with the product team. We will be pleased to arrange an exchange of the complete product for you as, unfortunately, the figures are not available separately.
To help facilitate the process, please use the postage paid mailing label that is being sent to you at the address you have provided. Simply package up your return and place the mailing label securely on the package. Drop it off at the Post Office window and it’ll be on its way back to us.
Once the product is received at our returns facility, we will be glad to send a new replacement product. If there is a production delay and this product is not available we will replace it with a product of equal value.
We want to assure you that all of us are dedicated to maintaining quality products. We hope you and your family will enjoy our products for many years to come.
Sunday, May 01, 2005
Attacktix Target Practice Mini-Game
It is rather simple to make, if you are skilled with razors and foam core than you can probably build your own in about twenty minutes. Or, if you don't care about the look of it, you can probably just print out the template, glue it onto an empty cereal box, and begin playing!
If you decide to build it the elaborate way, you will need:
1 Piece of foam core (standard size is 20 inches x 36 inches)
1 Sharp X-Acto-type razor
1 Pencil
1 Cutting Board (or similar surface)
1 Metal ruler
1 Jar of Rubber Cement (and glue will do)
1 Printer (to print out the template)
1 Normal Template or Advance Template (VERY Difficult)
Take the foam core and lay it "portrait" orientation in front of you (length of 20 inches should be on the bottom). Place a sheet of printer paper "landscape" orientation on the foam core, so that it is flush on the bottom-left corner. Using the pencil, mark the upper edge of the paper on the foam core. Slide the paper to the bottom-right corner and finish the line.
Your foam core should now have a penciled section of 20 inches by 8.5 inches. Put the foam core on your cutting board and take your metal ruler and knife and cut that segment out. If you are new to the X-Acto, please remember to cut AWAY from your fingers. If you did not cut all the way through, drag the knife through a second time, or flip the board over and cut from the other side.
Take your ruler and measure off 4 inches from the right and 4 inches from the left. Now measure off 4.5 inches from the right and 4.5 inches from the left. You should now be looking a your foam core with two .5 inch penciled columns, on both sides, 4 inches from each edge.
Again, place the foam core on the cutting board and score the lines. Scoring is the process of cutting the upper layer of paper on the foam core, but NOT making a complete cut. (The term "score" used in most sporting activities comes from this definition, because points would be notched, or "scored" into wood.) After you have scored ALL four lines, fold the foam core on each scored line.
Fold the foam so that it is folded on itself, and your .5 inch section is sticking out. Now take your razor and slice down, like you are cutting off a very tall, very narrow slice of butter. Repeat this for the other side so that you now have a foam core that can be folded down to 8.5 inches by 11 inches. This makes it easier for storage, and also helps it to stand.
Now, lay the two folded sides underneath the top section so we can begin to apply the glue. You can leave it unfolded, but you may get glue on the side flaps. I use Rubber Cement, and I like to apply the glue to both the front of the foam core, and the back of my paper, then let them both dry. Once they are dry, but tacky (like three minutes) then I carefully but the paper on. If I were to mess up and lay the paper on wrong, this method will let me peel it off and reapply. You can get the same effect with white glue or one layer of Rubber Cement, I just find this method easier.
Ok, now you have you have glued the template onto the foam core, now you need to cut out the circles and your Target Board will be complete. I like to use the knife and perforate, or stab, little holes all the way around the circle, while the foam is laying flat on the ground. Then, I raise the foam slightly, and make my cuts through the other side of the foam core, following my path. If you have any messy or rough edges use a nail file and sand them down.
Now stand up your Target Board and place a book, or some other heavy object that won't obstruct the holes. Now you can begin your Target Practice!
GAME IDEAS
Target Creep - Any Number of Players
If you have ever watched "American Gladiators" you will see from where the inspiration for this game came. Ever player selects one shooter. Place the Target Board at the far end of the table. All players place their figures about three feet from the board. Using the Normal Template, I have assigned the large red target in the middle ONE point. The four medium red targets at the four corners are worth TWO points. The three small blue targets are woth THREE.
Each player starts by aiming for any of the holes and firing. If they successfully go through a target they are awarded that many points. After all players have fired from the starting line, they move FIVE Tix forward and fire again. Three feet will usually give you about six rounds of shooting.
Players can aim for, and score with, the same Target everytime if they wish. The player with the most points after six rounds (or whatever you determine) WINS!
Around the World - Any Number of Players
All players pick their favorite shoooter and line up the same distance from the board. Determine an order for all the Targets (large, medium, small) and the first player to score in all EIGHT Targets, in the proper order wins. I suggest aiming for the Large Target first, then once it is hit you move forward FIVE Tix. Now aim for the Medium Targets. After you have hit all four Medium Targets, move foward FIVE more Tix. Whoever gets here first, and hits all three Small Targets, WINS!
Attacktix Battle Case Delayed
You can always pre-order it here and be the first to get one. All Capture the Flag rules, and any new game variations will be posted here once ours arrives!
Star Wars Attacktix Battle Case with Figure - $16.99