Monday, November 28, 2005

More Attacktix Series 3 - Starters and JABBA Mega

Rebelscum.com always get the hottest news! Today they have some images of the latest Attacktix. Series 3 will feature a Jabba the Hutt Mega, with Ball Firing Action. I wonder if he will come with blue, like in the box, or green, like in the product picture.

Also, a Series 2 Starter will include Force Blast Luke, Captain Antilles, Imperial Officer, and more Darth goodness - two-handed lightsaber! I can not wait!







Sunday, November 27, 2005

Custom Attacktix

ATTACKTIX CUSTOMS

Darklighter, Biggs [Joe Manzo]
Durge [Joe Manzo]
Gree, Commander [punisherad]
Jinn, Qui-Gon [warlordofmars]
Kenobi, Obi-Wan (Old Ben) [Joe Manzo]
R2-Q5 [Joe Manzo]
Secura, Aayla [Joe Manzo]

CONCEPT FIGURES

Hey gang, welcome to the Toy Shop!

As you can tell by the great threads about game play variations and future figures, Attacktix lends itself to creativity. I've had a few ideas rattling around for awhile and I thought I'd share them with you. Think of them as figure mods, but instead of paint & clay I'll use ones & zeros.


For those of you that like to see some awesome conceptual figures, just follow the links below for a good time!

All figures from the imagination of SFX5000

If you have any suggestions for a custom or concept figure you would like to see, or if you would like to submit one of your own please email me or leave a comment! For those of you that have expressed interest in purchasing a custom, they are generally not for sale, but you can email with your price and hope for the best.

Custom Attacktix - Durge

Durge

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ATTACKTIX CLASS: Specialist
STAR WARS CLASS: Bounty Hunter
POINT VALUE: 30
SPEED: 6
SPECIAL POWER: Recover (Dooku)
ATTACK TYPE: Shooter (Large Missile)

Durge is a repainted Jango Fett, with a carved Utapau Warrior head. I sliced off the jet pack, and removed the rocket. Then I glued it back on, upside down so it looks a little more like what you see on Durge (in the Star Wars Databank pictures). I'd like to get two more Clone Troopers and equip him with two guns. I'll probably raise his value to 50 at that point. Also, if I get a second Striker Greivous, I will remove his shoulder bells and add them to Durge, so I can add a little more detail to his paint job.

Saturday, November 26, 2005

Custom Attacktix - R2-Q5

R2-Q5

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ATTACKTIX CLASS: Specialist
STAR WARS CLASS: Empire
POINT VALUE: 10
SPEED: 8
SPECIAL POWER: Recover (Empire)
EFFECT TYPE: Free Move (Variable)

R2-Q5 is a repainted Yoda. Ok, he is a repainted R2-D2, but that's no shocker. My first R2-D2's spinner stopped working, so I decided to pop him open, and see what made him tick, or spin. So I did that, and I am still not sure exactly why he wouldn't spin, but I did fix up the springs and get him to spin about 80% of the time. I pasted over the old number strip that R2 had inside, and put a strip of all the Attacktix Classes. So on a balanced team, you may get a move almost every turn. But I rarely play a team that has one of each class, so I left his value at 20. Just for fun, I cut away the two pieces of plastic that held the legs in place, leaving them only attached at the shoulder. This R2-Q5 can now spin at the shoulder, but it does little for his defense. I was hoping it would help absorb some of the blow, but it still goes down like R2-D2.

Custom Attacktix - Biggs Darklighter

Biggs Darklighter

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ATTACKTIX CLASS: Specialist
STAR WARS CLASS: Rebel
POINT VALUE: 20
SPEED: 4
SPECIAL POWER: Attackback (Rebel)
ATTACK TYPE: Shooter (Small Missile)

Biggs is a repainted ARC Trooper. I used a face from my Jedi Knight (ala Face-Off) and carved it down until it fit into the helmet. Not much else was altered, besides the paint job, but the facial reconstruction surgery is pretty time consuming. I bumped him up to a 20 point figure for no specific reason. An Attackback for ANY Rebel can be very valuable, plus the Rebel roster is pretty slim, so I just wanted to make the Rebel community a little stronger.

Custom Attacktix - Obi-Wan Kenobi "Old Ben"

Obi-Wan Kenobi

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ATTACKTIX CLASS: Leader
STAR WARS CLASS: Jedi
POINT VALUE: 30
SPEED: 12
SPECIAL POWER: Sacrifice (Trooper)
ATTACK TYPE: Striker (Lightsaber)

Old Ben is a repainted Dooku face glued into a Jedi Knights hollowed-out hood. I also secured him onto a Starter Kenobi's base, keeping all stats intact. Since he is a striker of equal size, he works well in game, I don't see anything unfair. I may change his SW Class to Rebel, just to have some more depth in that class.

Sunday, November 20, 2005

Attacktix Battle Pack - Stats Revealed

The Battle Packs are now showing up at Walmarts (the ONLY place you will find them). Thanks to Jay, for getting us the info on the Special Gold Base Stats.

Ki-Adi Mundi:
Speed - 12
Cost - 20
Specialist
Jedi
Attackback if white: Free move and attack for up three of your Jedi

Nute Gunray:
Speed - 6
Cost - 30
Leader
Droid Army
Rally if white: Return up to two of your defeated Droid Army figures to play

Plo Koon:
Speed - 4
Cost - 40
Warrior
Jedi
Recruit if white: Put Kit Fisto into play from your back-ups

Thursday, November 17, 2005

Attacktix Series 3 Sneak Peek

While I was away on my Honeymoon (which was fantastic) Rebelscum.com posted some early pictures of Attacktix Series 3 figures and the new Booster Box design. The three figures shown here are; Luke in Rebel Disguise, Rebel Trooper and Tusken Warrior with (possible?) combo striker/launcher Gaffe Stick!

I have included them here for you to see. Now that I am back, look forward to my reviews of Han and Chewie, from Series 2, along with a few more from our guest reviewers! Also, a new contest will be heading your way via the Attacktix Forum and I will be posting a few of my customs.

It's been a busy week for me AND the Attacktix World, but I am going to try to get all of us caught up.

Click for full size





Thursday, November 10, 2005

Darth Vader #17-2 Tips and Tricks

Darth Vader #17-2
Reviewer: Stephen


ATTACKTIX CLASS: Leader
STAR WARS CLASS: Empire
POINT VALUE: 30
SPEED: 10
SPECIAL POWER: Force Push (Warrior)
SPECIAL POWER RATIO: 20/26 (77%)
ATTACK TYPE: Striker (Lightsaber)


Because of this figure's thick, black robes, I like to call him “Grim Vader” or “Darth Reaper,” as he reminds me a lot of the Grim Reaper. With his arms rotated above his head, he can make for a very scary striker, indeed.

Vader's special power can also be used to disrupt a formation that your opponent has carefully built...or draw one of your opponent's Warriors closer to one of your remaining strikers or shooters to make the kill that much easier.

Tip for attacking with Darth Vader:
Darth Vader is a spooky dude. His thick robes must slow him down, as he can only move 10 Tix in this incarnation. However, he's also got a wonderfully long saber, and it can be used to strike in two different ways. If you keep the point of his sleeve pointed straight down, you'll have a standard strike that can take out 4 well-packed 30- and 40-point figures. However, if you put the point of his sleeve straight up, he'll deliver a powerful overhand strike that can take out 5-6 packed 30- and 40-point figures! It can be a bit difficult to keep his hand up in this position, but if you do, the initial impact will send a single figure topping up onto its head, causing it to then bounce up between 6 and 12 inches off the playing field as it flies. If nothing else, this generates some interesting trick shot possibilities. To complete the ghoulish look (and to make it a bit easier to strike with him), point his left sleeve straight up, too.

Vader's special power can be used to disrupt an opponent's Warriors in a major way. You might want to push a threatening striker away so that your opponent's next attack attempt is thwarted. However, if your opponent is out of attacks for this turn, you may want to bring an opponent's figure closer to you (and/or out of formation) to make your next attack that much easier and deadly.

Tips for attacking Darth Vader:
The solidity of Darth Vader's robes help to keep him up in the face of launcher attacks. At 10 Tix, a small missile or Force blast to the upper chest or head will take him down. However, at 15 Tix, a Force blast can't knock him down, though it will knock him back a couple of Tix. Nevertheless, a well-aimed large missile to the chest can knock him over nicely. It'll take a half-power swing from a striker to knock him down, though a quarter-power swing will scoot him across the table around 10 Tix.

You'll likely want to attack Vader with the last attack of your turn. This will prevent any other attacks you might want to make on your turn from being thwarted. This can take some discipline, as Vader's considerable striking power can be awfully threatening. Because he's a slower striker, you might also be able to get the jump on him with a faster striker group (which might include his S1 alter ego, with 14 Tix of movement per turn).

Alternative Strategies
Let Vader hang back for a bit if your opponent advances toward you somewhat heedlessly. That way, you can surprise them with a Vader-sized chomp out of their forces when they get in range of his saber (the length of which s/he may not anticipate).

Or be bold and charge Vader into the thick of battle! Even if he falls, his special power can set your opponent's figures into a disarrayed mess, ripe for the picking off. And if he doesn't fall, your opponent will have to contend with an incredibly powerful strike that has some funky spin to it, if it's done properly.

Attacktix Battle Packs - Wal-Mart Exclusive

Awesome ATTACKTIX Battle Packs - Available exclusively at Wal-Mart!

Introducing ATTACKTIX Battle Packs, featuring exclusive figures and fierce Battle Masters! This awesome pack includes a Booster Pack with one common, one rare and one super rare figure; three exclusive gold series figures with new powers you won’t find anywhere else; and the massive Republic Gunship. A total of 6 figures and one Battle Master, all in one amazing Battle Pack! Available only at Wal-Mart this fall.

Tuesday, November 01, 2005

Series 2 General Grievous Starter Set

Grievous Starters are hitting Walmart shelves (and probably others) this week. Here are the stats for the four figures inside.

Clone Trooper (Yellow)
Trooper
Republic
#36-2
Speed 4
Cost 10
Attackback (Jedi)
4/26 (15%)

Super Battle Droid
Trooper
Droid Army
#37-2
Speed 4
Cost 30
Attackback (Warrior)
6/26 (23%)

Obi-Wan Kenobi
Warrior
Jedi
#38-2
Speed 12
Cost 30
Recover (Trooper)
18/26 (69%)

General Grievous
Warrior
Droid Army
#39-2
Speed 6
Cost 30
Rescue (if OPPONENT has Jedi Play)
10/26 (38%)


Attacktix Exclusive Gold Based Figures

Breaking news at Rebelscum.com

Star Wars Attacktix Battle Pack will probably be released for Christmas, with this new breaking weeks before Black Friday. No word on price yet, but the images suggest it will contain one Series 2 Booster Pack (three figures) and three re-released Series 1 figures with Metallic Gold bases. The Gold based figures will also have powers different than their black or chrome counterpart. Oh, and let's not forget the Gunship stuffed in there, too!

Figures in the images released from Hasbro feature: Nute Gunray, Plo Koon, and Ki-Adi Mundi. No word if these three figures will vary by set, but the molded plastic behind Plo Koon fits very tightly.



Thursday, October 27, 2005

Shaak Ti #20 Tips and Tricks

Shaak Ti #20
Guest Review: Phoenix

ATTACKTIX CLASS: Warrior
STAR WARS CLASS: Jedi
POINT VALUE: 40
SPEED: 4
SPECIAL POWER: Recruit (Ki-Adi-Mundi)
SPECIAL POWER RATIO: 8/26 (31%)
ATTACK TYPE: Shooter (Force Blast)

Like Plo Koon, Shaak Ti is an expensive force blast figure. With a high point value and low speed, she is a risky addition to a small team. Strikers and shooters are welcome teammates to enhance her effectiveness on the playing field. Thus, I recommend only using her in >150 point games unless you have precision aiming and are an expert with force blast kills.

Being that she is only one of three female characters in the entire game of Attacktix, Shaak Ti is an important part in introducing the game to women and young girls. Her figure design is one of the brightest and unique of all the figures in my opinion and your daughter/wife/girlfriend may be more willing to play with you if you show her how cool a girl Attacktix can be on the playing field. Being a woman myself, I think Shaak Ti is my favorite character and I hardly play without her.

Tip for attacking with Shaak Ti:
Like any Force Blaster, a guaranteed kill is within eight tix for someone with poor aim. Want to improve your aim? It‘s simple - just have the top of Shaak Ti’s shooting arm at a 90 degree angle with the her base (like an upside down L) and aim directly at a strikers chest or protruding gun or body part (for example, Tarrful’s striking arm). Viola! You should be able to get a great kill at even up to twelve tix effectively. Farther away you may not have the oomph to do it but you should at least push your enemy back a bit.

If you’re playing with obstacles Shaak Ti’s force blast, when aimed upright, can usually shoot above them. However, I find it’s pretty ineffective overall but worth a try for the first few moves of using something like the Attacktix Battle Case. Every once in awhile you may hit someone!

When Shaak Ti is not attacking, keep her shooting arm down as far as it will go in what I call her “defensive position.” This will help make her very bottom heavy and a very narrow target for projectiles. This is a good strategy if your enemy is in close shooting range. With her force blast in and arm extended she is a very easy target for any shooter. Keep in mind that if you have fired with Shaak Ti, you can NOT lower her arm.

I tend to use Shaak Ti for all my beginning longer range attacks and then have her huddle in the back while my strikers attack. This works because it leaves her one of the last figures to kill. Keep in mind you may be able to bring Ki-Al-Mundi from your back-ups if her special power is activated. I never put Ki-Al-Mundi and Shaak Ti on the same team because of this, and I always allot Ki for my back-ups. The beauty of Shaak Ti’s special power is that it is still activated even if everyone on your team is dead - you do not need another figure in play to bring Ki back! It’s a superb special power and one that makes her stand out in the group of force blasters.

Tips for attacking Shaak Ti:
With a striker: If Shaak Ti’s arm is in defensive position (pointed down) the most effective way to kill her is to strike her on the right side of her body - the side with the force blast arm. With a very strong strike you can bring her down from the front or the other side but it is not the surest method. If her arm is raised without a force blaster in, then striking her directly in front or in back is the best method. If your opponent is silly enough to leave her arm extended with the force blaster in, she is a very easy target and can be brought down with any kind of weak strike to any part of her body.

With a shooter: If you’re close up, aim directly in the center of her force blast or her extended hand and she will quickly fall back. Shaak Ti is pretty difficult to knock down by a standard shooter opponent if she is in the defensive position. If her force blaster is in and her arm is down, you cannot shoot her down by aiming at her mid-back like you can most figures. My suggestion is a close-range shot to the back of her head - I’ve found this to be the most likely chance of bringing her down with a shot. Any other part of her body and she will most likely spin around and get pushed back instead of being defeated.

Alternative Strategies
Try to have Shaak Ti the last figure on your table - this way if she dies you still have a possibility of winning the game by bringing Ki-Adi-Mundi from your back-ups. Protect her by having her stay out of the main battle, keeping her behind your strikers and shooters. This is easy to do with her low movement. Because her force blast is large she can still do great damage from afar - just remember to keep your figures out of her blaster range so you don’t accidentally shoot one of your own guys.

Keep in mind the most vulnerable position Shaak-Ti can be in is with her Force Blast in and arm extended in front of her. Not only is she is easy to shoot down, but any angle of strike will send her toppling to death.

Wednesday, October 26, 2005

Kit Fisto #27-2 Tips and Tricks

Kit Fisto #27-2
Reviewer: Stephen


ATTACKTIX CLASS: Warrior
STAR WARS CLASS: Jedi
POINT VALUE: 20
SPEED: 12
SPECIAL POWER: Battle Cry
SPECIAL POWER RATIO: 20/26 (77%)
ATTACK TYPE: Striker (Lightsaber)


I like to call this guy Kit “the” Fist-o' Death. His saber is as long as Series 1 Armored Vader's, which allows him to execute perhaps the most powerful strikes of any Series 2 figures for 20 points less than S1 Armored Vader.

Kit's special power also requires no special figures to be activated. Thus, he can insinuate himself into just about any other team with no problems, making his insanely powerful strike available for all to use!

Tip for attacking with Kit Fisto:
Kit Fisto is a real monster on the battlefield. He's a quick guy, and he can strike with his saber positioned in three ways: with his arm more or less straight out at chest level, with the tip of his saber's hilt in front of his right hip, or with the tip of his saber behind his right hip. I've found that the best power comes from having it in front of his hip, which has allowed me to wipe out a group of five 40 pointers and one 30 pointer somewhat loosely formed in a 2x3 column. With his saber in the other two positions, he'll only take out 4 of those 6 because his arm expends some of the kinetic energy rotating around (if it's at chest level) or in friction against his hip (if it's behind his hip).

The Fist-o' Death's special power will give the remainder of your team a free attack on its next turn. However, it won't do you any good if you don't have additional figures to take advantage of this power. Hence, you'll want to use Kit in the front lines and dare your opponent to take him out.

Tips for attacking Kit Fisto:
Kit's only a 20 point figure for a reason: he's easy to take down. At 15 Tix, a Force blast or large missile to the head or upper chest is usually necessary to take him out. However, at 10 Tix, a well-aimed small missile can do the trick when aimed at his upper chest or head, too. A one-quarter power tap from a striker to his hip will also knock him down quite easily.

If your opponent has advanced only Kit Fisto into the fray (and is still far away from you), you might want to take a chance and knock him down early so that the third attack will be relatively wasted. However, you might be able to spread your figures out far enough so that even Fist-o' Death's saber can't take down all of them before you wipe out all of the other figures on Kit's team. Then, when you knock him down, his special power will have no one to benefit on the next turn.

Alternative Strategies
Charge Kit Fisto into battle in the front of a fast striker group. Only separate him from the support of the bases of the main group when you're ready to have him strike and perhaps sacrifice him for a valuable additional attack.

Alternatively, if you're good with shooters, you might choose to have him charge ahead of the entire group all by himself. Even if he gets knocked down before reaching your opponent, you'll get another attack that could be used to shoot up the opponent's figures and formations before s/he can regret the mistake!

What's your Attacktix MASS?

What is MASS? It's the Manzo Attacktix Scaling System. Much like the complex QB Rating system, this is a detailed system that evaluates each figure not only on ATTACK, SPEED and DEFENSE (Base Size) but also on its support features. Each figure has an Attacktix Class and a Star Wars Class, and these are called upon by powers. So a figure like a common Battle Droid will be more valuable that Padme. Also, every Special Ability modification and condition is noted and taken into account.

The most important part of MASS is that YOU can customize the balance of the scale. You rate the Attack and Special Power Values, and the worksheet will update the MASS for you.


NamePoint Value MASS
1Battle Droid10 31
2Super Battle Droid20 37
3Wookiee Scout20 31
4Clone Trooper10 26
5Clone Trooper10 27
6Padme Amidala30 23
7Plo Koon40 29
8Bail Organa30 24
9Wookiee Commando30 29
10V-Wing Pilot20 29
11Count Dooku20 35
12Clone Lieutenant20 21
13Grievous Bodyguard10 38
14Neimoidian Guard20 35
15Commander Bly30 20
16Darth Vader
40 46
17Palpatine40 26
18Ki-Adi-Mundi20 37
19Mace Windu30 43
20Shaak Ti40 30
21Commander Gree30 23
22Chewbacca20 29
23Agen Kolar20 34
24Emperor20 24
25Nute Gunray30 26
26Anakin Skywalker40 38
27Obi-Wan Kenobi40 41
28General Grievous30 30
29Tarfful30 35
30Yoda30 42
31Obi-Wan Kenobi30 41
32Darth Vader30 37
33Wookiee Commando30 27
34Clone Commander30 21
35Clone Sergeant20
22
36Boga60 40
37AT-RT70 36

Series 2

1
Jedi Knight
10
32
2
Utapau Warrior
10
25
3
Clone Trooper
10
25
4
Scout Trooper
10
11
5
ARC Pilot
10
12
6
Grievous Bodyguard
10
39
7
Royal Guard
20
32
8
Clone Commander
30
23
9
Clone Captain
20
15
10
Neimoidian Captain
30
23
11
Wookiee Captain
30
25
12
Battle Droid Commander
20
27
13
Bossk
30
21
14
Princess Leia
30
24
15
Jango Fett
30
20
16
Mace Windu
40
16
17
Darth Vader
30
35
18
Obi-Wan Kenobi
20
39
19
Destroyer Droid
40
39
20
Medic Droid
20
19
21
R2-D2
10
21
22
Tion Medon
20
30
23
Chewbacca
30
32
24
General Grievous
20
42
25
Darth Sidious
30
38
26
Darth Maul
30
42
27
Kit Fisto
20
41
28
Han Solo
30
22
29
Luke Skywalker
20
35
30
Boba Fett
30
24
31
Republic Gunship
70
50
32
Wookiee Warrior
30
-
33
Mace Windu
30
-
34
Anakin Skywalker
30
-
35
Clone Commander
30
-

I find more value in powers that ADD a figure for you, or SUBTRACT a figure from your opponent, as a guaranteed removal or addition of a figure is better than the chance to kill! But you can determine what's more important to you.

This is Version 1.0. I need to update the Conditions required to activate Special Powers in Series 2 and then apply that to support units. This version is still an excellent reference for weighing your figures.

DOWNLOAD IT NOW!

Tuesday, October 25, 2005

Attacktix Series 2 (Mace) Starter Sets $5.25

That's right, only $5.25 on Hasbro Toy Shop.com for the Attacktix Series 2 Starter Set AFTER SHIPPING. It says Mace in the description, but it shows Obi-Wan in the image. Either way it is FREE, and just a little over five dollars after shipping.

Get your FREE Starter Set here!

SOLD OUT!

Attacktix Series 2 DVD Available for Download

If you have yet to find a new Series 2 Starter Set on shelves, fear not! Here is the next best thing. The Attacktix Series 2 DVD has the complete collection of figures from Series 1 and 2 including Megas, and now it is available for download.

Download the DVD here (30 Megs)

Note: Series 2 does NOT have spinning Flash images, they are just still images. The DVD is available in all Starter Sets, and most of the tutorials and application are available for FREE on the Hasbro website. However, this DVD and all that good stuff inside is the exclusive property of Hasbro.

Palpatine #17 Tips and Tricks

Palpatine #17
ATTACKTIX CLASS: Leader
STAR WARS CLASS: Separatist
POINT VALUE: 40
SPEED: 4
SPECIAL POWER: Recover (Sith)
SPECIAL POWER RATIO: 10/26 (38%)
ATTACK TYPE: Shooter (Force blast)


Palpatine is a very, very bad boy – and a very different shooter from everyone else in Series 1. His arms are inflexible (the better to aim with), his Force blast is round (the better to scoot into opponents), and his base is exceptionally solid (the better to send him to the front lines).

Even without his Force blast in hand, the unique cupped position of his hands can deflect attacks nicely. This is a guy you don't want to tussle with unless you're ready to put a lot of force, or a strategically placed shot, into him.

Tip for attacking with Palpatine:
In my opinion, Palpatine is the single best figure with whom you can learn Force blasting. He has his arms stretched out precisely in front of him, so that the only complications in aiming him involve angles of attack and gravity. However, the immobility of his arms may take away some of the flexibility in aiming that more advanced shooters may desire.

If Palpatine hits a figure at 5 Tix, it's all over for that figure. Even at 10 or 15 Tix, Palpatine can knock over a Force blaster figure with its Force blast out front as a shield. However, his shot will bounce on the ground after between 18-20 Tix, so hitting figures beyond that distance can be challenging if you don't tilt him up to gain additional altitude to counteract gravity.

As befits his character, even though he's a Separatist by class, his special power allows him to Recover if there's a piece of Sith on your team. Nevertheless, his special power isn't the most probable to be activated, so you may want to put some additional figures behind him to prevent him from being knocked down.

Tips for attacking Palpatine:
Unless you're within 5 Tix, don't bother attacking Palpatine from the front, even if he's shot his Force blast. Your shot will just scoot off his cupped hands, perhaps knocking him back or around just a bit. If you can get a shot at his sides at 10 Tix, you may be able to knock him down with a Force blast or large missile. A well-aimed shot to his back can take him down, even at 15 Tix. Much further out than that, though, and you're taking an awful risk by shooting at him. Oh, and shooters with small missiles? Leave those for other figures; they won't stand much chance of felling Palpatine.

Strikers can bring Palpatine down, but not without a fight. His large base will allow him to withstand glancing blows; you'll need at least a one-third power hit to the back, a half-power hit to the sides, or a three-quarter power hit to the front to bring him down. Beware: If you bring Palpatine onto his right side, he'll have a nasty little surprise attack for you. It'll make him discharge his Force blast directly in front of him almost all the time, so make sure your forces aren't arrayed near where he falls.

If you can take out the Sith that are on Palpatine's team, he won't be able to pop back up again when you knock him down. Snipe those pieces of Sith with no mercy!

Alternative Strategies
Palpatine's sturdy base makes him a fabulous choice for a front-line attacker. If you can support his already considerable mass with some troopers or other figures in the rear, he'll be a beast to take down, and he'll deploy some rather convincing firepower against your opponent.

If you can team him with Count Dooku (who will also be allowed to Recover occasionally when another Sith is in play) and another Sith, you'll stand a good chance of at least two of them remaining in play for a while, on account of the synergy of their special powers. This concentration of the dark side will surely flummox any Jedi team's ability to predict what will happen in its future.

Monday, October 24, 2005

Attacktix Series 2 Reviews Coming Soon!

Yes, that is correct! After a few weeks of playing/testing, Attacktix Tactics is getting back to basics. Now that I finally have my hands on the Series 2 DVD, be on the look out for figure reviews starting this weekend.

If you have any figures you want to see reviewed, just leave a comment below. I have some already in the works, but I am always ready to field requests!

Monday, October 17, 2005

Attacktix Series 2 Boosters Spotted at Walmarts and Targets

Here are the known locations of Series 2. If you've spotted them, please leave a comment below!

TARGET:

Fairlakes, VA starters
Kennewick, WA boosters

WALMART:

Azusa, CA boosters
Wisconsin starters
Santa Clarita, CA starters
Hayes, KS starters
Plano, TX starters
Algonquin, IL boosters
Crystal Lake, IL boosters
Indianapolis, IN boosters/starters
Madison, WI starters
Ashtabula, OH starters
Brownsburg, IN starters
Tampa, FL boosters/starters


ICON USA Orlando, FL boosters